Hero Stats

Each hero has unique stats and abilities. They are upgraded by increasing your heroes Level or Rank. Each one is explained on this page to help you better understand your hero's ability and power.

Health
Health is how much life your hero starts with in a fight. When fighting in Campaign it is represented by a large green bar in the top left corner of your screen. In Arena and other game modes, it is represented as a green bar above the heroes head. When attacked, the amount of damage dealt to your hero is displaying above their head and is subtracted from your Health bar. Once this reaches zero, that hero is dead.

Health Regen
Once damage has been dealt to your hero, your health instantly begins regenerating if this is greater than zero. As of this writing, all heroes start with some measure of health regen. This number represents how much health will regenerate per second (Assumed, not verified)

Mana
Mana is used to launch of of the 3 skills of your hero. In campaign fights, it is represented by a blue bar in the top right corner of your screen, under the green health bar. Each skill uses your mana (Usually 20 or 40 depending on how powerful the skill is) Anytime mana is below the full amount, it regenerates, so you must wait until you have enough mana for the skill you want to use. There is currently no stat or substat to increase the rate of mana regeneration, is is constant and even for all heroes.

Damage
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Armor
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Damage Reflect: 0%
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Critical
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Attack Speed
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Movement Speed
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Life Drain
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Block Rate
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Support health
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Support Damage
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Support Armor
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